//==============================================================================
// Camelry_Anim.txt
//==============================================================================

import Shield_defines_anim.txt
import curved_sword_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
        Visual Infantry G Hypaspist Head Standard
           ReplaceTexture infantry g hypaspist head standard/cavalry e camel head standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Standard
				       ReplaceTexture Infantry G Hypaspist Head Standard/infantry e keopesh vanguard head copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Standard
				       ReplaceTexture Infantry G Hypaspist Head Standard/infantry e keopesh vanguard head bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Standard
				       ReplaceTexture Infantry G Hypaspist Head Standard/infantry e keopesh vanguard head iron
         }
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Beta
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel beta
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true CamelryGrunt checkVisible 
//-- end auto generated section
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_WalkA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Beta
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_WalkA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_WalkA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_WalkA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true   
//-- end auto generated section
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Beta
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Beta
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Beta
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianShield hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Beta
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel copper
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camel_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camel iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Beta
				connect RightHand KhopeshSword hotspot
Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect LeftForearm EgyptianShield hotspot
				
         }
      }
   }
}
